Getting your game Greenlit can be hard--especially when you're a rhino.

Players join Sarah the Rhinoceros, an independent developer on the verge of finishing her first game, as she submits it to Steam Greenlight. Players must earn their game as many votes as possible in order to have a shot at selling it on the Steam distribution service. There's no modesty or flagrance, just marketing, with only you and Gabe as a judge to your actions. Is faking a Kickstarter the best way to get press coverage, or just the easier?


(It's kind of a long story.)